#pragma once
#include "Object3D.h"

class DirectionalLight : public Object3D
{
public:
    glm::vec3 direction{0.f, -1.f, 0.f};
    glm::vec3 color{1.0f};
    glm::vec3 ambient{0.2f};
    glm::vec3 diffuse{0.5f};
    glm::vec3 specular{1.0f};
};